Difficulty¶
You can adapt the difficulty of the game in several ways:
Energy¶
Changing the number of energy units available per round. We suggest you use 3 units of energy (easy) for the first games and then reduce it progressively:
Normal: 2.5
Hard: 2
Master: 1.5
Bugs¶
Changing the number of “bug” cards the goal cards deck will have:
Easy: 0
Normal: 1
Hard: 2
Master: 3
Initial state¶
Changing the initial state of the registers:
Easy:
Take the first 3 goal cards of the deck at the start of the game, and copy their values into registers
B,CandD(these three cards can then be considered solved).Set register
Ato zero.
Normal:
Do the same with the first 2 goal cards and registers
BandC.Set registers
AandDto zero.
Hard:
Copy the first goal card to register
B.Set registers
A,CandDto zero.
Master:
Set register
Ato value 1.Set the rest of registers to zero.
Events¶
Adding event cards to the goal cards deck. See Events.